Progression

Difficulty rows, map XP, and modes

Six published zombie-scaling rows, the named difficulties used by badges, and which maps multiply XP or ignore rounds.

Difficulty rows, map XP, and modes

Six published zombie-scaling rows, the named difficulties used by badges, and which maps multiply XP or ignore rounds.

The hub names Normal, Veteran, and Knightmare. Badge text also uses Hardened. A separate difficulty reference prints six scaling rows and does not attach those names to every row. Do not invent the missing names. One link is firm: Knightmare removes Juggernog after a single melee hit, and the 300 percent row is the row that also says Juggernog is lost on hit.

Scaling rows

XP from kills Spawn delay Move speed Damage Extra rule
75% up to 8 seconds 80% 40 none printed
100% up to 5 seconds 110% 50 none printed
150% up to 3 seconds 110 to 140% 90 none printed
200% up to 3 seconds 110 to 140% 125 none printed
300% up to 2 seconds 135 to 180% 240 2x fall damage, Juggernog lost on hit
500% not printed scaled up scaled up unique zombie types, described as unfair

The same page adds a Mob of the Dead note: Afterlife duration is significantly decreased, and a down can bypass Afterlife. It does not say which row that note belongs to.

On the 50-damage row, base health 100 is two hits and Juggernog's 250 health is five hits. On the 40-damage row the same health values last longer. On the 240-damage row, 250 health does not survive two hits.

Named goals

Veteran badges exist for rounds 15, 30, 45, and 60. Knightmare badges exist for rounds 20, 35, 55, and 80. A player note on a Knightmare video says the Veteran badge is not awarded during the Knightmare run, so the two climbs are separate matches. Dance Macabre asks for round 40 solo with no perks and no Pack-a-Punched weapons on Hardened or higher.

Map XP is a different multiplier

Map XP and difficulty XP stack as two separate systems in the sources. They are not the same number. Santa's Village is 300 percent during its event. Zombie Tower is 500 percent and is described as an April Fools map. Site 2506 is 150 percent. Area 51 is 135 percent and is the time-based mode: time raises zombie health instead of the round count. A modes page counted 17 of 21 maps as round-based. Verruckt and Overlook arrived after that count.

Weekend Double XP is a third rule, from the Roblox description, and is not a map multiplier.

Use XP brackets when you care about the map percent, and Kino or Overlook when you care about learning the loop.

FAQ

Frequently Asked Questions

What is Reminiscence Zombies?

It is a free round-based zombie shooter on Roblox by Tri-Circular Studios, originally known as TranZit: Remastered. Up to four players buy doors, perks, and Pack-a-Punch upgrades, then survive waves on original maps and Call of Duty-style remakes.

Which code is confirmed in the game description?

The Roblox listing tells players to use WELCOME for 250 Z-Tokens and a special cosmetic. DiscCode and Easter2026 are still printed on some October 2026 lists, but a 12 October 2026 recheck treated only WELCOME as confirmed.

How many players are in a match?

A match supports 1 to 4 players in public or password-protected lobbies. The Roblox listing shows a server size of 30, which is the experience server cap, not the size of one zombie match.

What are Z-Tokens for?

Z-Tokens stay on your account and are spent in the Reminiscence Hub on camos, charms, cases, character cosmetics, and custom perks. In-round points are a separate currency used for doors, wall buys, perks, the Mystery Box, and Pack-a-Punch.

Does the game have Double XP?

The Roblox game description says Double XP is enabled on weekends. Premium players get 25 percent off cosmetic purchases. Private servers can turn on Sandbox mode from the Reminiscence Hub.